Steam reviews the survival of the adult game compressor day factory, and NitroPlus writes that it doesn’t stop creating.

Steam reviews the survival of the adult game compressor day factory, and NitroPlus writes that it doesn’t stop creating.

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Adult game developers are under great pressure, and with radical group lobbying, Visa and Mastercard asking for a platform to crush adult content, Steam and Itch.io’s many adult theme games (NSFWs) have been unprovoked down and spread to global size developers.

However, similar creations that have been condensed by gold-flowers have existed in Japan for many years, and the team will not recede even in the face of a wave of censorship, according to the interview with the author of the film (Vio below) of Galgame and R18, a famous Japanese production of R18.

The media asked about R18 content areas, such as credit card problems, where more and more content is required to be inverted, and how do you feel about the current situation, even if less than 18 is prohibited, when the live distribution of pornography to games is banned by brokerage companies, and when the environment around adult content is getting worse?

According to Vio, NitroPlus’ brand identity is rooted in the development of adult games, but affected by this wave, Nitro Origin (a sub-brand of NitroPlus focused on R18 works) has not been able to launch new adult games recently, “but I want to continue to create opportunities to make adult games in a way that is consistent with the times.

“Like the brand name with Origin, Nitroplus is a company developed from adult games with a strong sense of identity.”

The team’s recent ” Rusty Rabbit Travel” and “Dolls Nest” have begun to be published on Steam in the name of the NitroPlus brand, and there seems to be more to be done about visual novel-type games, and he will adhere to his creative ideas.

“Whether it be a game or animated, I create what I find interesting and do not over-consider cultural factors or external pressures.”

Vio Ukura has a wealth of creative experience, and he has been involved in the development of Nitroplus’s multiple R18 or ADV games, including ” You and her in love ” , ” Ugly Ducks and Words ” , as well as in the formation of famous animations and games, such as ” The Gate of Destiny ” , and ” The Magic Girl ‘ s Little Round of Expeditions ” , an animated by the recent series of stretches, including ” Buddy Dadies Killer ‘ s Father ” and ” Tokyo 24 ” .

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With regard to the current situation of the adult game, Vio lower has indicated that it has been common in the past to introduce “no naked” or “safe version” and to update adult content through free patches.

However, Steam ‘ s latest service clause, which prohibits the addition of NSFW(R18) content to the game, makes this practice unsustainable.

With regard to creative limitations, it shares its own experience, and it adjusts its presentation to the form of the work. For example, in the development of the PC game, the team used to control content according to its own judgement and label adult games as “recommends 15 years of age and older to play” to balance the freedom of creation and social norms.

In the process of animating, because of the lack of control over the identity of the listener and the multiple investors involved and the legal constraints involved, it was necessary to adjust the presentation of the work, to comply with the rules and to insist on the universality of the core and subject matter of the story, but he did not feel “suffocated” because of the restriction or pressure.

As far as my own work is concerned, there is no feeling that “it’s television, so less can be done.” So when I’m doing it, I have the idea that, in terms of presentation, it can be adapted to the direction of the director or performer, without problems. After all, it’s a work that many people with different feelings and perspectives have worked together to do.

(When asked: In the most recently published book, it is also clear that you have a strong interest in the opinions of experts in the various fields of the production process.) Yes, and that is why I want to have a solid grasp of the core of the story. To that end, I have begun to consciously set creative benchmarks in my own mind to ensure that the universality of the subject matter is not shaken.

Vio’s attitude reflects Japan’s commitment to the freedom of creation by adult game developers, even under the double pressure of payment platforms and market regulations, to continue to explore ways to produce adult content that are up to date.