The first week of Web-based Destiny: Rises is a million downloads!

The first week of Web-based Destiny: Rises is a million downloads!

In the six days since Destiny:Rising came online, the number of downloads from App Store has exceeded 1 million. Destiny: Rise came online on August 28, and launched the third place on the download list of the App Store Global Game, second only to the Pussy Technology Pure Painting cartoon-style Air War Game, Acecraft, and the Dauntless Concord Tour.

According to AppMagic estimates, Destiny: Rise has been installed 1 million times in App Store, with total player expenditure of $2 million. Although the iOS end showed remarkable performance, one week after its release, Google Play did not enter any area, making it more difficult to estimate the data for the Anjo platform. Playshop page shows more than 1 million downloads, which means that the total number of games installed has exceeded 2 million, combined with the data of the two platforms, but is still well below its advance reservation of over 10 million.

Destiny: Rise as a sci-fi shooting game, less the Chinese market, with much of App Store’s income coming from the United States market, where “carnival balls” prevail, the region accounts for 74 per cent of total player expenditure, which is equivalent to $1.5 million in six days. British players ranked second at 5 per cent, with expenditures of $107.5 million, followed by Canada at $63,000.

Destiny: Rise is an upcoming action role-play first-person shooting game, mandated by Bungie and easily developed on the mobile side. Bungie was known for developing the halo series, introducing Destiny as its new IP in 2014, and then creating a vast science-fiction universe through Destiny 2 and its many extensions (Autumn of Lightfall, The Episode of Light).

It is set for the distant future of the Earth after the Dark Age, where players will play a new generation of custodians, fight to protect the future of mankind, explore science-fiction eco-regions like the Zombie Land and the Red Sea Rift Valley. The game offers many heroes with unique capabilities, sharing an open world and many models such as PvP and PvE. In order to optimize the performance of modern mobile devices, the game supports a 90 frame-high frame model that brings a very graphic experience to new mobile phones.

The roll-out continues the strong performance of the web game. The previous first quarter of the fiscal year showed a 7 per cent increase in net game-run revenue over the same period, with a net profit of $2.5 billion, and the successful start-up of the new exercise is expected to further strengthen its market position.